I'll play a bit with PDG to see what's required from Prism to do something like that. Maybe the focus shouldn't be that Prism executes tasks with the helps of TOPs, but that you can use TOPs to execute custom Task, which interact with Prism. Many Prism users don't have a commercial Houdini license, so they couldn't use Prism features, which rely on PDG. I'm not sure if PDG will play a big role for the average Houdini artist, which might not have very technical knowledge. PDG can be extremely powerful in studio pipelines, whith many TDs and big projects with complex dependencies. Unfortunately I don't have too many ideas at the moment. I haven't seen the official presentation yet, but I was thinking for a while already how PDG could be implemented into Prism (except from the usual ROP node support). I'm really excited about the 17.5 release, especially the new PDG system with the new TOPs context. I'm probably just scratching the surface here - would love to hear what ideas you might have! So if everything is set up correctly you could update your whole project by the click of a button - and I guess each studio could easily change the structure - say if like in our project it would be great to seperate the render outpud from the shared/local context, you would just have to change the path in a single node. and render the whole film from there to get sound effects etc included)Īnd this easily be plugged in to the Prism folder structure and versioning system. combine all renders into a single mp4 (or update in nuke, premiere.convert all renders to mp4 with a given quality setting from a top node.render all render states with a given quality setting from the top node.re-cache all animation to bgeo and or rs_proxies (much faster to load and potential sop nodes don't have to cook).re-cache all effects (since the animation might have changed).for each lighting shots (houdini) update alembic cache to the new versions.Go through all Maya animation scenes in a given project and update all rigs to the latest version (just to be sure).One of the first things that comes to my mind is that it would quite easy to set up a graph that does the following (and these are just random ideas to prove the point): It seems like even artists like me can be able so set up a dependency graph to solve time consuming pipeline issues.
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